Character Item Mods

With the addition of the expansion Age of Shadow, Character Item Mods are added into the game for any Armors, Jewels, Shields, Spellbooks or Weapons. It exist many different Character Item Mods, they all come with random Intensity Range, Types, Availabilities, Numbers and Maximums! They can be found inside randomly generated on Items in Monsters Looted or Crafted Items with Runic Tools!


Item Mods

Mods NameIntensity RangeMaximumTypeAvailability
ArmorsJewelsShieldsSpellbooksWeapons
Balanced - - Persistent
Blessed - - Permanent * * * *
Chaos Damage - - On Hit *
Cold Resist 1 - 15% 70% Persistent *
Cursed - - Permanent
Damage Increase 1 - 25/50% 100% On Hit *
Defense Chance Increase 1 - 15% 45% Persistent *
Dexterity Bonus 1 - 8 25 Persistent * *
Direct Damage - - On Hit
Durability 1 - 255 255 Permanent
Elves Only - - Permanent
Energy Damage - - On Hit
Energy Resist 1 - 15% 70% Persistent
Enhance Potions 5 - 25% 50% Persistent
Faster Casting 1 4 Persistent * * *
Faster Cast Recovery 1 - 3 6 Persistent * * *
Fire Damage - - On Hit
Fire Resist 1 - 15% 70% Persistent
Hit Chance Increase 1 - 15% 45% Persistent * *
Hit Cold Area 2 - 50% 100% On Hit
Hit Dispel 2 - 50% 100% On Hit
Hit Energy Area 2 - 50% 100% On Hit
Hit Fireball 2 - 50% 100% On Hit
Hit Fire Area 2 - 50% 100% On Hit
Hit Harm 2 - 50% 100% On Hit
Hit Life Leech 2 - 50% 100% On Hit
Hit Lightning 2 - 50% 100% On Hit
Hit Lower Attack 2 - 50% 100% On Hit
Hit Lower Defense 2 - 50% 100% On Hit
Hit Magic Arrow 2 - 50% 100% On Hit
Hit Mana Leech 2 - 50% 100% On Hit
Hit Physical Area 2 - 50% 100% On Hit
Hit Point Increase 1 - 5 25 Persistent
Hit Point Regeneration 1 - 2 18 Persistent * * *
Hit Poison Area 2 - 50% 100% On Hit
Hit Stamina Leech 2 - 50% 100% On Hit
Insured - - Permanent
Intelligence Bonus 1 - 8 25 Persistent *
Killer 1 - 100 100 On Hit
Lower Ammo Cost 20% - Persistent
Lower Mana Cost 1 - 8% 40% Persistent * *
Lower Reagent Cost 1 - 20% 100% Persistent *
Lower Requirements 10 - 100% 100% Persistent
Luck 1 - 100 - Persistent
Mage Armor - - Persistent
Mage Weapon -20 - -29 0 Persistent
Mana Increase 1 - 8 - Persistent
Mana Regeneration 1 - 2 18 Persistent *
Night Sight - - Persistent
Owned By - - Permanent
Physical Damage - - On Hit
Physical Resist 1 - 15% 70% Persistent
Poison Damage - - On Hit
Poison Resist 1 - 15% 70% Persistent
Protection 1 - 60% 60% On Hit
Reflect Physical Damage 1 - 15% 100% On Hit
Self Repair 1 - 5 5 On Hit *
Skill Bonus 1 - 15 - Persistent
Slayer - - On Hit
Spell Channeling - - Persistent
Spell Damage Increase 1 - 12% - Persistent
Stamina Increase 1 - 8 - Persistent
Stamina Regeneration 1 - 3 24 Persistent
Strength Bonus 1 - 8 25 Persistent * *
Strength Requirement 10 - 95 95 Permanent
Swing Speed Increase 5 - 30% - Persistent * *
Uses Remaining 0 - ? - Permanent
Use Best Weapon Skill - - Persistent
Velocity 2 - 50% 100% On Hit
Weapon Speed 2s - 5s 2s Persistent
Weight 1 - ? - Permanent
* Artifact and Crafted Items can have with special requirement!


Note: Hit Point Regeneration, the maximum cap is 18, however, the racial +2 HP regen bonus for humans is now applied after the cap of 18!