Character Item Mods Hit Harm

Hit Harm is one of the Weapon Mods with a maximum to 50%. It can launch a Harm on the hitting opponent dealing Cold Damage, like the Magery Spell Harm! Closer your Character is to the opponent, higher is the Harm Damage! The Character Mods Spell Damage Increase, the Inscription Skill, Character Stat Intelligence and Transformation Form Reaper Form of Spellweaving can raise the Damage done by Hit Harm!


Hit Harm Availability

Hit Harm can be find on:
- Weapon (Looted or Crafted 2 to 50%, few Artifact, 2 Craftable Artifact)


Hit Harm Maximum

The maximum amount of Hit Harm is capped to 50!


Hit Harm Damage

The damage of Hit Harm is based on the formula:
Hit Harm base Damage = 1d5+17
17 = Bonus
1 = Dice
5 = Side

int damage = Utility.Dice( dice, sides, bonus ) * 100;
int damageBonus = 0;

// Inscription bonus
int inscribeSkill = attacker.Skills[SkillName.Inscribe].Fixed;

damageBonus += inscribeSkill / 200;

if ( inscribeSkill >= 1000 )
damageBonus += 5;

if ( attacker.Player )
{
// Int bonus
damageBonus += (attacker.Int / 10);

// SDI bonus
damageBonus += AosAttributes.GetValue( attacker, AosAttribute.SpellDamage );

TransformContext context = TransformationSpellHelper.GetContext( attacker );

if( context != null && context.Spell is ReaperFormSpell )
damageBonus += ((ReaperFormSpell)context.Spell).SpellDamageBonus;
}

damage = AOS.Scale( damage, 100 + damageBonus );

return damage / 100;

if ( !defender.InRange( attacker, 2 ) )
damage *= 0.25; // 1/4 damage at > 2 tile range
else if ( !defender.InRange( attacker, 1 ) )
damage *= 0.50; // 1/2 damage at 2 tile range


List of Item with Hit Harm

- Arctic Death Dealer - 33
- Breath of the Dead - 25
- Cold Forged Blade - 40
- Icy Scimitar - 15
- Sword of the Stampede - 100
- Talon Bite - 33
- Wounding Assassin Spike - 15