Character Skill Chivalry

Chivalry is one of the Skill that any Characters can raise.

It's the art of Paladin! Noble Warrior Combat! Can perform Strong Attack versus his enemies! Heal, Cure and Resurrect! Holy Spell Damage! It count to lower the Mana Cost of performing Weapon Ability Special Moves.

Chivalry require the Book of Chivalry in order to cast a Spell and the resource Tithing Points! You can buy the Book at any NPC Paladin in Luna City. Tithing Points can purchase buy any Ankhs.

Chivalry work with the Karma, when you use certain Chivalry Spell, your Amount of Karma can help for the Duration or Damage!


Tithing Point

Chivalry Spell need the resource Tithing Point in order to cast Spell! The Mod Lower Reagent Cost work with Tithing Point, but you need at least the minimum requirement Tithing Point to cast any Spell!

Tithing Point can be purchase at any Ankhs, only Ankhs that can Resurrect Character. Single Left Click on the Ankh, Select the option Tithe Gold, you will see the Tithing Points Gump Menu.

There's 4 Arrows and an OK Button. You will see you Amount of Gold you currently have in your Character Backpack. Purchasing Tithing Points only take Gold from your Character Backpack. If you use the ">" Button, it will add 100 Golds, if you use the ">>" Button, it will add All Golds into your Backpack! Of course the "<" Button, remove 100 Golds and "<<", remove All Golds!

1 Gold = 1 Tithing Point
Maximum Tithing Points in Book of Chivalry = 100,000 Tithing Points


Chivalry Spell

Spell NameMana CostMinimum SkillTithing PointDescriptionEffectFormula
Close Wounds

Obsu Vulni
100 10 Heals the target of damage. The caster's Karma affects the amount of damage healed. Heal yourself or a Target withing 2 Tiles close to your Character. Heal = (int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 6) + Random(0, 1 or 2)

Heal Min/Max = 7/39
Cleanse by Fire

Expor Flamus
105 10 Cures the target of poisons, but causes the caster to be burned by fire damage. The amount of fire damage is lessened if the caster has high Karma. Attempt to Cure Poison on yourself or a Target withing 10 Tiles close to your Character, but will do Fire Damage on yourself! Cure % Chance = (10000 + int(Chivalry * 75) - ((Poison.Level + 1) * 2000)) / 100

Fire Damage = 50 - (int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 4)

Damage Min/Max = 13/55
Remove Curse

Extermo Vomica
205 30 Attempts to remove all Curse effects from Target. Curses include Mage spells such as Clumsy, Weaken, Feeblemind, and Paralyze, as well as all Necromancer curses. Chance of removing curse is affected by the Caster's Karma. Attempt to Remove All Debuff on yourself or a Target withing 10 Tiles close to your Character. Can remove Mortal Strike! Remove % Chance
If Karma < -5000
= 0
Else If Karma < 0
= int(Math.Square(20000 + Karma) - 122)
Else If Karma < 5625
= int(Math.Square(Karma)) + 25
Else
= 100
Consecrate Weapon

Consecrus Arma
1015 10 Temporarily enchants the weapon the caster is currently wielding. The type of damage the weapon inflicts when hitting a target will converted to the target's worst Resistance type. Duration of the effect is affected by the caster's Karma. When Active become into Consecrate Weapon Mode: Temporarily enchants the Weapon your Character currently Equip for 3 to 11 Seconds! Your Hit will now choose the Elemental Resist that its the lowest on your enemy! Duration = (int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 20)

Duration Min/Max = 3/11 Seconds
Sacred Journey

Sanctum Viatas
1015 15 Targeting a rune or ship key allows the caster to teleport to the marked location. Caster may not flee from combat in this manner. Allow to Travel your Character to the destination of a Marked Rune! Need to be out of Combat! Similarly to Magery Spell Recall.
Divine Fury

Divinum Furis
1525 10 Temporarily increase the Paladin's swing speed, chance to hit, and damage dealt, while lowering the Paladin's defenses. Upon casting, the Paladin's Stamina is also refreshed. Duration of the spell is affected by Caster's Karma and Chivalry. When Active become into Divine Fury Mode: Restore to Maximum your Stamina and Temporarily raise your Swing Speed Increase +10%, Damage Increase +10% and Hit Chance Increase +10% but reduce Defense Chance Increase -20% for 7 to 24 Seconds. Duration = (int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 10)

Duration Min/Max = 7/24 Seconds
Dispel Evil

Dispiro Malas
1035 10 Attempts to dispel evil summoned creatures and cause other evil creatures to flee from combat. Transformed Necromancers may also take Stamina and Mana Damage. Caster's Karma and Chivalry, and Target's Fame or Necromancy affect Dispel chance. Attempt to Dispel Summoned Creature, Flee away Evil Creature from Combat and Drain Mana and Stamina to Transformed Necromancy Character 8 Tiles around your Character! Dispel = (int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 2)

Dispel % Chance = (50.0 + ((100 * (Chivalry - Summon.DispelDifficulty)) / (Summon.DispelFocus*2))) / 100
Dispel % Chance *= Dispel / 100

Flee Evil = Mobile Karma < 0
Flee % Chance = (100 - Math.Square( Mobile.Fame / 2 )) * Chivalry * Dispel
Flee Duration = 30 Seconds

Necromancer Transformed Mana and Stamina Drain % Chance = 0.5 * (Chivalry / Math.Max( Mobile.Necromancy, 1 ))

Drain Mana and Stamina = (5 * Dispel) / 100
Enemy of One

Forul Solum
2045 10 The next target hit becomes the Paladin's Mortal Enemy. All damage dealt to that exact creature type is increased, but the Paladin takes extra damage from all other creature types. Mortal Enemy creature types will highlight Orange to the Paladin. Duration of the spell is affected by the Caster's Karma. When Casting the next Hit will make you become in Enemy of One Mode: the Creature Type you have Hit to become into Enemy of One will be now in Orange/Brown color, all melee damage done to this Creature Type will be increased by 50% but ALL others Creature Type will hit you harder by 100%. Re-Casting will reset the Enemy of One Mode. Duration 1.5 to 3.5 minutes! Duration = ((int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 1) / 60)

Duration Min/Max = 1.5/3.5 Minutes
Holy Light

Augus Luminos
1055 10 Deals energy damage to all valid targets in a radius around the caster. Amount of damage dealt is affected by Caster's Karma. Creates a Holy Light blast around the Caster, which deals between 8 to 24 Energy Damage to all valid targets in a 3 Tiles Radius. Damage = ((int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 10) + Random(0, 1 or 2)
Noble Sacrifice

Dium Prostra
2065 30 Attempts to Resurrect, Cure, and Heal all targets in a radius around the caster. If any target is successfully assisted, the Paladin's current Hit Points, Mana, and Stamina are greatly reduced. Amount of damage healed is affected by the Caster's Karma. Resurrect, Cure, Heal and remove Curse: Strength, Dexterity, Intelligence, Paralyze, Evil Omen, Strangle, Corpse Skin, Curse, Mortal Strike, Blood Oath, Mind Rot and Essence of Wind to All Targets in a 5 Tiles Radius around the Caster. If the Caster Successfully restore any Target, his current Hit Points, Mana and Stamina will be set to 1. The Amount of Hit Points Restore is based on the Caster Karma, can Heal between 8 to 24 Hit Points! Hit Points = (int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 10) + Random(0, 1 or 2)

Heal Min/Max = 8/24


Karma Chivalry Bonus

Chivalry Spell are influenced by the amount of Karma your Character have.

Formula:
ComputePowerValue = (int(Math.Square(Karma + 20000 + (Chivalry * 10))) / SpellPower)

Example with Close Wounds Spell, 10k Karma and 100.0 Chivalry
Chivalry = 1000
SpellPower = 6
ComputePowerValue = 10000 + 20000 + (1000 * 10)
ComputePowerValue = int(Square(40000)) | int(##) mean drop decimal
ComputePowerValue = 200 / 6
ComputePowerValue = 33.3333333333333

Example with Close Wounds Spell, 10k Karma and 120 Chivalry
SpellPower = 6
ComputePowerValue = 10000 + 20000 + (1200 * 10)
ComputePowerValue = int(Square(42000)) | int(##) mean drop decimal
ComputePowerValue = 204 / 6
ComputePowerValue = 34

Example with Close Wounds Spell, -10k Karma and 60 Chivalry
SpellPower = 6
ComputePowerValue = -10000 + 20000 + (600 * 10)
ComputePowerValue = int(Square(16000)) | int(##) mean drop decimal
ComputePowerValue = 126 / 6
ComputePowerValue = 21

Utility.RandomMinMax( 0, 2 ); = 0, 1 or 2


Chivalry 100% Casting Success

To Cast any Chivalry Spell with a 100% Success Chance it need:

Base Minimum Requirement + 50


Chivalry Faster Casting & Faster Cast Recovery

The maximum amount of Faster Casting and Faster Cast Recovery for Chivalry are:
- Faster Casting = 4
- Faster Cast Recovery = 6


Training Chivalry

Skill Gain Guide:
0 to 40 = New Haven NPC Aelorn the Chivalry Instructor
40 to 45 = Dispel Evil
45 to 55 = Enemy of One
55 to 65 = Holy Light
65 to 115 = Noble Sacrifice
115 to 120 = Satyr Trick or Chivalry Scrolls of Transcendence, because at 115 all Chivalry have 100% Success so no more Skill Gain!