Character Skill Magery
Magery is one of the Skill that any Characters can raise.It's the art of Magician! Intellect Mage! It can perform Strong Spell versus his enemies! Heal, Cure, Poison, Teleport, Mark Runes, Resurrect, Invisible, Travel, Fields, Area Damage and Summons! Fire, Cold, Poison and Energy Spell Damage!
Magery require a Spellbook in order to cast a Spell and the resource Reagents! You can buy a Spellbook and Reagents at any NPC Mage in any City. But when buying a Spellbook it will come empty! It require to add 1 copy of each Magery Scroll into the Spellbook before being able to cast any Spells! Magery Scroll from Circle 1, 2 and 3 can be purchase at any NPC Mage and in the loot of several monsters, Circle 4 to 8 only on loot of several monsters!
There's 64 Magery Spells!!! Divided in 8 Circles! To have 8 Spells per Circles!
Magery work with the Skill Evaluating Intelligence for the Amount of Damage and Duration of certain Spells!
The Character Mods Spell Damage Increase can raise the Amount of Damage of certain Spells! But it's limited to 15% in PvP! No limit in PvM!
There's Power Scroll to raise the limit of Magery to 105, 110, 115 or 120!
Magery Reagents
There's 8 kinds of Reagents for all Magery Spells:- Black Pearl
- Blood Moss
- Garlic
- Ginseng
- Mandrake Root
- Nightshade
- Spider's Silk
- Sulfurous Ash
Magery Scrolls
There's 64 kinds of Magery Scrolls for Magery! Each Spells have its own Scroll! Circle 1 to 3 can be easily obtain by purchase them at any NPC Mage! All Circle can be found in the loot of several monsters!The Skill Inscription is able to Craft Magery Scroll, but it need to have the Scroll in a Spellbook!
Magery Spell
Spell Name | Circle | Mana Cost | Minimum Skill | Reagents | Description | Effect | Formula |
Clumsy Uus Jux |
1 | 4 | 0 | Blood Moss, Nightshade | When casting and target any mobile, it will curse the targeted mobile with a Dexterity Penalty percent for several seconds! The Caster Evaluating Intelligence raise the percentage and Target Resisting Spells can lower the percentage! Can remove Paralyze Effect on Target! | DexPenalty = 8 + (Caster.EvalInt / 10) - (Target.ResistSpell / 10) DexPenalty Min/Max = 0%/20% Duration = ((6 * Caster.EvalInt) / 5) + 1 Duration Min/Max = 1/145 Seconds |
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Create Food In Mani Ylem |
1 | 4 | 0 | Garlic, Ginseng, Mandrake Root | When casting, it will create 1 random Food into the Character Backpack! The created food have no timer! | RandomFood = A Grape Bunch, A Ham, A Wedge of Cheese, Muffins, A Fish Steak, Cut of Ribs, A Cooked Bird, Sausage, An Apple or A Peach | |
Feeblemind Rel Wis |
1 | 4 | 0 | Ginseng, Nightshade | When casting and target any mobile, it will curse the targeted mobile with a Intelligence Penalty percent for several seconds! The Caster Evaluating Intelligence raise the percentage and Target Resisting Spells can lower the percentage! Can remove Paralyze Effect on Target! | IntPenalty = 8 + (Caster.EvalInt / 10) - (Target.ResistSpell / 10) IntPenalty Min/Max = 0%/20% Duration = ((6 * Caster.EvalInt) / 5) + 1 Duration Min/Max = 1/145 Seconds |
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Heal In Mani |
1 | 4 | 0 | Garlic, Ginseng, Spider's Silk | When casting can either target our self or a target, it will Heal Restore Hit Points! Targeting other then our self will raise the amount of Heal by 50%! The Caster Magery raise the amount of Heal! Cannot Heal if under Poison Effect! (need to Cure Poison) Cannot Heal if under Mortal Effect! (need to remove Mortal) | Heal = Caster.Magery / 12 Heal += Random(1, 4) if(Core.SE && Caster != Target) Heal = (int)(Heal * 1.5) Heal Min/Max = 1/14 Heal Min/Max Target = 1/21 |
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Magic Arrow In Por Ylem |
1 | 4 | 0 | Sulfurous Ash | When casting and target any mobile, it will launch a Magic Arrow that will deal a Fire Damage! It's a Delayed Damage of ??! It cannot stack with other Magic Arrow, in order to receive the Damage, it much complete the first Magic Arrow Damage! (Cannot Spam Magic Arrow) Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Fire Elemental Resistance! | Damage = (I will check Magery Damage later..) | |
Night Sight In Lor |
1 | 4 | 0 | Sulfurous Ash, Spider's Silk | When casting and target any mobile, it will raise the night vision to see the world in Day Light instead of Dark Light. The Light Intensity raise with Magery Skill! It's considered as useless Magery Spell because in UOSteam there's a Filters in General tab: Light that give this effect all the time! | ||
Reactive Armor Flam Sanct |
1 | 4 | 0 | Garlic, Sulfurous Ash, Spider's Silk | When Active become into Reactive Armor Mode: Increase the Physical Resistance and Decrease all 4 Elemental Resistance (Fire, Cold, Poison and Energy). The amount of Physical Resistance is higher with Inscription Skill, but the 4 Elemental Resistance will stay the same! The Effect of Reaction Armor stay ON, even after Logging Out, Dying, it have to be "turn OFF" by casting it again! Buff Icon available! | Physical = 15 + (Inscription / 20) Physical Min/Max = 15/20 ElementalResist = -5 |
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Weaken Des Mani |
1 | 4 | 0 | Garlic, Nightshade | When casting and target any mobile, it will curse the targeted mobile with a Strength Penalty percent for several seconds! The Caster Evaluating Intelligence raise the percentage and Target Resisting Spells can lower the percentage! Can remove Paralyze Effect on Target! | StrPenalty = 8 + (Caster.EvalInt / 10) - (Target.ResistSpell / 10) StrPenalty Min/Max = 0%/20% Duration = ((6 * Caster.EvalInt) / 5) + 1 Duration Min/Max = 1/145 Seconds |
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Spell Name | Circle | Mana Cost | Minimum Skill | Reagents | Description | Effect | Formula |
Agility Ex Uus |
2 | 6 | 0 | Blood Moss, Mandrake Root | When casting and target any mobile, it will enhance the targeted mobile with a Strength Bonus percent for several seconds! The Caster Evaluating Intelligence raise the percentage! | DexBonus = 1 + (EvalInt / 10) DexBonus Min/Max = 1%/13% Duration = ((6 * EvalInt) / 5) + 1 Duration Min/Max = 1/145 Seconds |
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Cunning Uus Wis |
2 | 6 | 0 | Mandrake Root, Nightshade | When casting and target any mobile, it will enhance the targeted mobile with a Intelligence Bonus percent for several seconds! The Caster Evaluating Intelligence raise the percentage! | IntBonus = 1 + (EvalInt / 10) IntBonus Min/Max = 1%/13% Duration = ((6 * EvalInt) / 5) + 1 Duration Min/Max = 1/145 Seconds |
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Cure An Nox |
2 | 6 | 0 | Garlic, Ginseng | When casting and target any mobile, it will attempt to Remove any Poison Effect on the targeted mobile! The Caster Magery raise the chance to remove poison! | ChanceToCure = 10000 + (int)(Caster.Magery * 75) - ((Poison.Level + 1) * (Poison.Level < 4 ? 3300 : 3100)) ChanceToCure /= 100 ChanceToCure Min/Max = 0%/100% |
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Harm An Mani |
2 | 6 | 0 | Nightshade, Spider's Silk | When casting and target any mobile, it will launch a Harm that will deal a Cold Damage! It's a NOT Delayed Damage! The Damage Decrease according to how far the Caster is to he Target! At 2 Tiles Range 1/2 Damage and at 2 Tiles Range and More 1/4 Damage! Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Cold Elemental Resistance! | Damage = (I will check Magery Damage later..) | |
Magic Trap In Jux |
2 | 6 | 0 | Garlic, Spider's Silk, Sulfurous Ash | When casting and target any container, it will place a Magic Trap (Explosion Trap), that will detonate when opening the container! Deal Direct Damage! When under Paralyze Effect, can Double Left Click the Magic Trapped Container to remove Paralyze but will receive Direct Damage between 10 to 50! | TrapType = MagicTrap TrapPower = Random(10,50) TrapLevel = 0 |
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Magic Untrap An Jux |
2 | 6 | 0 | Blood Moss, Sulfurous Ash | When casting and target any container, it will remove the Magic Trap made by the Magery Spell Magic Trap! Fizzle if not a Magic Trap Type! | TrapType = None TrapPower = 0 TrapLevel = 0 |
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Protection Uus Sanct |
2 | 6 | 0 | Garlic, Ginseng, Sulfurous Ash | When Active become into Protection Mode: Give the ability to no longer have spells "Disrupted" when being Hit! But it will Reduce the Faster Casting by -2, Decrease the Physical Resistance and the Resisting Spells Skill! The Amount of Physical Resistance and Resisting Spells can be reduced with the Inscription Skill! The Effect of Protection stay ON, even after Logging Out, Dying, it have to be "turn OFF" by casting it again! The Physical Resistance and Resisting Spells can be increased with other Items but not the Faster Casting!! Buff Icon available! | FasterCast = -2 PhysicalResist = -15 + Math.Min((int)(Inscription / 20), 15) PhysicalResist Min/Max = -15/-10 ResistSpell = -35 + Math.Min((int)(Inscription / 20), 35) ResistSpell Min/Max = -35/-30 |
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Strength Uus Mani |
2 | 6 | 0 | Mandrake Root, Nightshade | When casting and target any mobile, it will enhance the targeted mobile with a Strength Bonus percent for several seconds! The Caster Evaluating Intelligence raise the percentage! | StrBonus = 1 + (EvalInt / 10) StrBonus Min/Max = 1%/13% Duration = ((6 * EvalInt) / 5) + 1 Duration Min/Max = 1/145 Seconds |
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Spell Name | Circle | Mana Cost | Minimum Skill | Reagents | Description | Effect | Formula |
Bless Rel Sanct |
3 | 9 | 9 | Garlic, Mandrake Root | When casting and target any mobile, it will enhance the targeted mobile with a Strength, Intelligence and Dexterity Bonus percent for several seconds! The Caster Evaluating Intelligence raise the percentage! | StatsBonus = 1 + (EvalInt / 10) StatsBonus Min/Max = 1%/13% Duration = ((6 * EvalInt) / 5) + 1 Duration Min/Max = 1/145 Seconds |
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Fireball Vas Flam |
3 | 9 | 9 | Black Pearl | When casting and target any mobile, it will launch a Fireball that will deal a Fire Damage! It's a Delayed Damage of ??! Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Fire Elemental Resistance! | Damage = (I will check Magery Damage later..) | |
Magic Lock An Por |
3 | 9 | 9 | Garlic, Blood Moss, Sulfurous Ash | When casting and target any lockable container, it will place a Magic Lock on the targeted container! | LockLevel = -255 //Signal Magic Lock Locked = true |
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Poison In Nox |
3 | 9 | 9 | Nightshade | When casting and target any mobile, it will attempt add a Poison Level Effect on the targeted mobile! The Poison Level is base on the combination of Magery and Poisoning Skill! But in order to inflict Poison Level higher then 0, the Caster and Target have to be 2 Tiles Range of each other! The Target Resisting Spells Skill can help resist the Poison Spell! Can remove Paralyze Effect on Target! | IF INSIDE 2 TILES RANGE: Total = (Magery * 10) + (Poisoning * 10) / 2 IF Total >= 1000 Level = 3 ELSE IF Total > 850 Level = 2 ELSE IF Total > 650 Level = 1 ELSE Level = 0 NOT IN 2 TILES RANGE: Level = 0 |
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Telekinesis Ort Por Ylem |
3 | 9 | 9 | Blood Moss, Mandrake Root | When casting and target any container, it allow to Open Container, Open Door and Roll Dice! Can detonate trapped container! (Open them at least 4 Tiles away to avoid any Damage from the Trap) | ||
Teleport Rel Por |
3 | 9 | 9 | Blood Moss, Mandrake Root | When casting and target any location, it allow to Teleport your Character on the Targeted Location! Location must be empty and visible! 10 Tiles Range! | Tiles Min/Max = 1/10 | |
Unlock Ex Por |
3 | 9 | 9 | Blood Moss, Sulfurous Ash | When casting and target any lockable container, it will attempt to Unlock a Magic Lock or Treasure Map Chest on the targeted container! The Level of Lock is determined by Magery Skill! Can Unlock Treasure Map Chest Level 1 - 2 | LockLevel = (int)(Magery * 0.8) - 4 LockLevel Min/Max = 3.2/92 |
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Wall of Stone In Sanct Ylem |
3 | 9 | 9 | Blood Moss, Garlic | When casting and target any location, it will create for 10 seconds a Wall of Stone 3x1 on the Targeted Location! Location must be empty and visible! If the Targeted Location have currently a mobile or item, No Wall of Stone gonna appear! 10 Tiles Range! It Block the Vision like any other Walls! Cannot be Cast in Town! | Duration = 10 Seconds | |
Spell Name | Circle | Mana Cost | Minimum Skill | Reagents | Description | Effect | Formula |
Arch Cure Vas An Nox |
4 | 11 | 24 | Garlic, Ginseng, Mandrake Root | When casting and target any mobile, it will attempt to Remove any Poison Effect on the targeted mobile and 2 Tiles Range Around the target! The Caster Magery raise the chance to remove poison! Cannot Cure Multiple Red, only the one targeted! Same Cast Delay of any 3rd Circle Spell! | ChanceToCure = 10000 + (int)(Caster.Magery * 75) - ((Poison.Level + 1) * 1750) ChanceToCure /= 100 ChanceToCure -= 1 ChanceToCure Min/Max = 0%/100% - Level 5 Poison (Lethal) 120 Magery = 84% |
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Arch Protection Vas Uus Sanct |
4 | 11 | 24 | Garlic, Ginseng, Mandrake Root, Sulfurous Ash | When casting and target our self or any Party mobile, withing 2 Tiles Range Around the target! Will give the Magery Spell Protection effect! When Active become into Protection Mode: Give the ability to no longer have spells "Disrupted" when being Hit! But it will Reduce the Faster Casting by -2, Decrease the Physical Resistance and the Resisting Spells Skill! The Amount of Physical Resistance and Resisting Spells can be reduced with the Inscription Skill! The Effect of Protection stay ON, even after Logging Out, Dying, it have to be "turn OFF" by casting it again! The Physical Resistance and Resisting Spells can be increased with other Items but not the Faster Casting!! Buff Icon available! | FasterCast = -2 PhysicalResist = -15 + Math.Min((int)(Inscription / 20), 15) PhysicalResist Min/Max = -15/-10 ResistSpell = -35 + Math.Min((int)(Inscription / 20), 35) ResistSpell Min/Max = -35/-30 |
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Curse Des Sanct |
4 | 11 | 24 | Nightshade, Garlic, Sulfurous Ash | When casting and target any mobile, it will curse the targeted mobile with a Strength, Intelligence and Dexterity Penalty percent for several seconds and also limit the Maximum Elemental Resistance to 60 (Fire, Cold, Poison and Energy! The Caster Evaluating Intelligence raise the percentage and Target Resisting Spells can lower the percentage! Can remove Paralyze Effect on Target! | StatsPenalty = 8 + (Caster.EvalInt / 10) - (Target.ResistSpell / 10) StatsPenalty Min/Max = 0%/20% Duration = ((6 * Caster.EvalInt) / 5) + 1 Duration Min/Max = 1/145 Seconds |
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Fire Field In Flam Grav |
4 | 11 | 24 | Black Pearl, Spider's Silk, Sulfurous Ash | When casting and target any location, it will create for at least 15 seconds a Fire Field 5x1 on the Targeted Location! Deal Fire Damage each seconds if any mobile stand on a Fire Field! Location must be empty and visible! 10 Tiles Range! Doesn't Block Vision! Damage is Reduce by Fire Elemental Resistance! Cannot be Cast in Town! | Damage = 2 Duration = (15 + (Magery) / 0.5)) / 4 Duration Min/Max = 15.75/63.75 Seconds |
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Greater Heal In Vas Mani |
4 | 11 | 24 | Garlic, Ginseng, Mandrake Root, Spider's Silk | When casting can either target our self or a target, it will Greatly Heal Restore Hit Points! Targeting other then our self will raise the amount of Heal by 50%! The Caster Magery raise the amount of Heal! Cannot Heal if under Poison Effect! (need to Cure Poison) Cannot Heal if under Mortal Effect! (need to remove Mortal) | Heal = Caster.Magery * 0.4 Heal += Random(1, 10) Heal Min/Max = 10/58 |
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Lightning Por Ort Grav |
4 | 11 | 24 | Mandrake Root, Sulfurous Ash | When casting and target any mobile, it will launch a Lightning that will deal a Energy Damage! It's NOT a Delayed Damage! Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Energy Elemental Resistance! | Damage = (I will check Magery Damage later..) | |
Mana Drain Ort Rel |
4 | 11 | 24 | Black Pearl, Mandrake Root, Spider's Silk | When casting and target any mobile, it will temporary Drain the Mana of the Targeted Mobile for 5 seconds and will give it back is still alive! Mana Drain increase with Caster Evaluating Intelligence and it decrease with Target Resisting Spells! Cannot Drain more Mana then what the Target currently have! Can remove Paralyze Effect on Target! | ManaToDrain = 40 + (Caster.EvalIntel - Target.ResistingSpells) ManaToDrain Min/Max = 0/160 Duration = 5 Seconds |
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Recall Kal Ort Por |
4 | 11 | 24 | Black Pearl, Blood Moss, Mandrake Root | When casting and target any marked rune, it instantly transport the Caster to the Marked Rune Location! The Rune must be marked with the Magery Spell Mark! Can target a Runebook! | ||
Spell Name | Circle | Mana Cost | Minimum Skill | Reagents | Description | Effect | Formula |
Blade Spirits In Jux Hur Ylem |
5 | 14 | 38 | Black Pearl, Mandrake Root, Nightshade | When casting and target any empty location, it will summon a Blade Spirits for several seconds! It attack any mobile around base on the amount of Strength and Tactics! 10 - 14 Damage per Hits! Casting Delay Higher then other Circle #5 Spells! Cannot be controlled with command order! Can be Dispel! Cannot Summon in Town! | CastDelay = 6 Seconds Follower = 2 DispelDifficulty = 0 DispelFocus = 20 Duration = 120 Seconds |
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Dispel Field An Grav |
5 | 14 | 38 | Black Pearl, Garlic, Spider's Silk, Sulfurous Ash | When casting and target any magic field or magic moongate, it will remove it from the world! Wall of Stone, Fire Field, Poison Field, Paralyze Field and Energy Field can be Dispel and Gate Travel Moongate! | ||
Incognito Kal In Ex |
5 | 14 | 38 | Blood Moss, Garlic, Nightshade | When casting, it will transform temporary the Caster into another appearance and change he's name randomly! It change the Body Hue Color, Name, Hair, Hair Color and Facial Hair! Incognito duration increase with Caster Magery Skill! | Duration = ((6 * (Magery * 10)) / 50) + 1 IF Duration > 144 Duration = 144 Duration Min/Max = |
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Magic Reflection In Jux Sanct |
5 | 14 | 38 | Garlic, Mandrake Root, Spider's Silk | When Active become into Magic Reflection Mode: Increase all 4 Elemental Resistance (Fire, Cold, Poison and Energy) and Decrease Physical Resistance. The amount of Physical Resistance is lower with Inscription Skill, but the 4 Elemental Resistance will stay the same! The Effect of Magic Reflection stay ON, even after Logging Out, Dying, it have to be "turn OFF" by casting it again! Buff Icon available! | Physical = -25 + (Inscription / 20) Physical Min/Max = -25/-20 ElementalResist = +10 |
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Mind Blast Por Corp Wis |
5 | 14 | 38 | Black Pearl, Mandrake Root, Nightshade, Sulfurous Ash | When casting and target any mobile, it will launch a Mind Blast that will deal a Cold Damage! It's a Delayed Damage of 1 second! Damage increase with Caster Magery Skill and Intelligence Stat! Damage is Reduce by Cold Elemental Resistance! Not Effected by Slayer Spellbook! | Damage = (int)((Magery + Intelligence) / 5) IF Damage > 60 Damge = 60 Damage Min/Max = 10/60 |
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Paralyze An Ex Por |
5 | 14 | 38 | Garlic, Mandrake Root, Spider's Silk | When casting and target any mobile, it will attempt to Paralyze the Targeted Mobile for several seconds! Duration increase with Caster Evaluating Intelligence Skill and decrease with Target Resisting Spells Skill! Paralyze Effect last for the Duration or if broken by any other mobile! | Duration = (int)(Caster.EvalIntel / 10) - (Target.ResistingSpell / 10) IF Target is Creature Duration *= 3 Duration Min/Max = 0/12 (VS Player) |
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Poison Field In Nox Grav |
5 | 14 | 38 | Black Pearl, Nightshade, Spider's Silk | When casting and target any location, it will create for at least 3 seconds a Poison Field 5x1 on the Targeted Location! Inflict Poison Effect each seconds if any mobile stand on a Poison Field! The Poison Level increase with Magery and Poisoning Skills! Location must be empty and visible! 10 Tiles Range! Doesn't Block Vision! Damage is Reduce by Poison Elemental Resistance! Cannot be Cast in Town! | Total = (Magery * 10) + (Poisoning * 10) / 2 IF Total >= 1000 Level = 3 ELSE IF Total > 850 Level = 2 ELSE IF Total > 650 Level = 1 ELSE Level = 0 Duration = 3 + ((Magery * 10) / 25) Duration Min/Max = 18.2/51 Seconds |
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Summon Creature Kal Xen |
5 | 14 | 38 | Blood Moss, Mandrake Root, Spider's Silk | When casting, it will summon a low end Creature Randomly! Casting Delay Higher then other Circle #5 Spells! Can be controlled with command order! Can be Dispel! Cannot Summon in Town! | CastDelay = 6 Seconds Creature = Alligator, Black Bear, Chicken, Eagle, Giant Serpent, Gorilla, Grey Wolf, Grizzly Bear, Hind, Horse, Llama, Pig, Polar Bear, Rabbit, Scorpion, Slime, Snow Leopard or Walrus Follower = 1 DispelFocus = 20 Duration = (2 * (Magery * 10)) / 5 Duration Min/Max = 152/480 Seconds |
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Spell Name | Circle | Mana Cost | Minimum Skill | Reagents | Description | Effect | Formula |
Dispel An Ort |
6 | 20 | 52 | Garlic, Mandrake Root, Sulfurous Ash | When casting and target any summon creature, it will attempt to Dispel from the world the Targeted Summon Creature! Dispel Chance increase with Magery Skill! Dispel can be Resisted! | DispelChance = (50 + ((100 * (Magery - Target.DispelDifficulty)) / (Target.DispelFocus*2))) / 100 DispelChance Min/Max = 0%/100% |
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Energy Bolt Corp Por |
6 | 20 | 52 | Black Pearl, Nightshade | When casting and target any mobile, it will launch a Energy Bolt that will deal a Energy Damage! It's NOT a Delayed Damage! Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Energy Elemental Resistance! | Damage = (I will check Magery Damage later..) | |
Explosion Vas Ort Flam |
6 | 20 | 52 | Blood Moss, Mandrake Root | When casting and target any mobile, it will launch a Explosion that will deal a Fire Damage! It's a Delayed Damage of 3 Seconds! It cannot stack with other Explosion, in order to receive the Damage, it much complete the first Explosion Damage! (Cannot Spam Explosion) Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Fire Elemental Resistance! | Damage = (I will check Magery Damage later..) | |
Invisibility An Lor Xen |
6 | 20 | 52 | Blood Moss, Nightshade | When casting and target any mobile, it will Hide for severals secondes, Turn OFF War Mode and Clear Combatant of the Targeted Mobile! Invisible until moving 1 step, Detecting Hidden Skill, Reveal Magery Spell or after Timer! Buff Icon available! | Duration = ((1.2 * (Magery * 10)) / 10) Duration Min/Max = 62.4/144 Seconds |
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Mark Kal Por Ylem |
6 | 20 | 52 | Black Pearl, Blood Moss, Mandrake Root | When casting and target any rune, it will Mark the rune with the current position of the Caster for travel with Recall, Gate Travel Magery Spell or Sacred Journey Chivalry Spell! Cannot Mark rune in anywhere! (Felucca Dungeon, Event Area, etc..) | ||
Mass Curse Vas Des Sanct |
6 | 20 | 52 | Garlic, Nightshade, Mandrake Root, Sulfurous Ash | When casting and target any mobile, it will curse the targeted mobile and all mobile withing 2 Tiles Range Around the target with a Strength, Intelligence and Dexterity Penalty percent for several seconds and also limit the Maximum Elemental Resistance to 60 (Fire, Cold, Poison and Energy! The Caster Evaluating Intelligence raise the percentage and Target Resisting Spells can lower the percentage! Can remove Paralyze Effect on Target! Cannot cast in Town! | StatsPenalty = 8 + (Caster.EvalInt / 10) - (Target.ResistSpell / 10) StatsPenalty Min/Max = 0%/20% Duration = ((6 * Caster.EvalInt) / 5) + 1 Duration Min/Max = 1/145 Seconds |
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Paralyze Field In Ex Grav |
6 | 20 | 52 | Black Pearl, Ginseng, Spider's Silk | When casting and target any location, it will create for at least 3 seconds a Paralyze Field 5x1 on the Targeted Location! Inflict Paralyze Effect each seconds if any mobile stand on a Paralyze Field! Duration increase with Caster Magery Skills! Paralyze Duration increase with Caster Evaluating Intelligence Skill and decrease with Target Resisting Spells Skill! Paralyze Effect last for the Duration or if broken by any other mobile! Location must be empty and visible! 10 Tiles Range! Doesn't Block Vision! Cannot be Cast in Town! | Paralyze = 2 + ((int)(Caster.EvalIntel / 10) - (int)(Target.ResistingSpells / 10)) IF Target is Creature Paralyze *= 3 IF Duration < 0 Paralyze = 0 Paralyze Min/Max = 0/12 Seconds (VS Player) Duration = 3 + (Magery / 3) Duration Min/Max = 20.3333/43 Seconds |
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Reveal Wis Quas |
6 | 20 | 52 | Blood Moss, Sulfurous Ash | When casting and target any location, it will attempt to Reveal any Hidden mobile withint at least 1 Tile Range! Revealing Tile Range increase with Magery Skill! It always Reveal mobile that use Invisibility Magery Spell or Invisibility Potion! It have a chance to Reveal mobile that use Hiding or Stealth base on the Caster Magery and Detecting Hidden Skills and the mobile Hiding and Stealth Skills! | Range = 1 + (int)(Magery / 20) Range Min/Max = 3/7 ChanceToReveal: Magery = Caster.Magery * 10 DetectHidden = Caster.DetectHidden * 10 Hiding = Target.Hiding * 10 Stealth = Target.Stealth * 10 Divisor = Hiding + Stealth IF Divisor > 0 Chance = 50 * (Magery + DetectHidden) / Divisor ELSE Chance = 100 Chance Min/Max 0%/100% |
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Spell Name | Circle | Mana Cost | Minimum Skill | Reagents | Description | Effect | Formula |
Chain Lightning Vas Ort Grav |
7 | 40 | 67 | Black Pearl, Blood Moss, Mandrake Root, Sulfurous Ash | When casting and target any mobile or location, it will launch a Chain Lightning on the targeted mobile and on all mobile withing 2 Tiles Range of the target that will deal a Energy Damage! Damage is Divided by the number of Target! It's NOT a Delayed Damage! Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Energy Elemental Resistance! Cannot Cast in Town! | Damage = (I will check Magery Damage later..) IF Targets.Count > 2 Damage = (Damage * 2) / Targets.Count |
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Energy Field In Sanct Grav |
7 | 40 | 67 | Black Pearl, Mandrake Root, Spider's Silk, Sulfurous Ash | When casting and target any location, it will create for several seconds a Energy Field 5x1 on the Targeted Location! Block Location Tile! Duration increase with Caster Magery Skill! Location must be empty and visible! 10 Tiles Range! Doesn't Block Vision! Cannot be Cast in Town! | Duration = (15 + ((Magery * 10) / 5)) / 7 Duration Min/Max = 21.2857/36.4285 Seconds |
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Flamestrike Kal Vas Flam |
7 | 40 | 67 | Spider's Silk, Sulfurous Ash | When casting and target any mobile, it will launch a Flamestrike that will deal a Fire Damage! It's a Delayed Damage of ??! Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Fire Elemental Resistance! | Damage = (I will check Magery Damage later..) | |
Gate Travel Vas Rel Por |
7 | 40 | 67 | Black Pearl, Mandrake Root, Sulfurous Ash | When casting and target any marked rune, it create a Magic Moongate to the marked rune location on the Caster! The Rune must be marked with the Magery Spell Mark! Can target a Runebook! | ||
Mana Vampire Ort Sanct |
7 | 40 | 67 | Black Pearl, Blood Moss, Mandrake Root, Spider's Silk | When casting and target any mobile, it will Drain the Mana of the Targeted Mobile and give it to the Caster! Mana Drain increase with Caster Evaluating Intelligence and it decrease with Target Resisting Spells! Cannot Drain more Mana then what the Target currently have! Cannot have more Mana then the Caster maximum Mana! Can remove Paralyze Effect on Target! | ManaToDrain = (Caster.EvalIntel - Target.ResistingSpells) IF Target NOT Player ManaToDrain /= 2 IF ManaToDrain < 0 ManaToDrain = 0 ELSE IF ManaToDrain > Target.Mana ManaToDrain = Target.Mana ManaToDrain Min/Max = 0/120 |
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Mass Dispel Vas An Ort |
7 | 40 | 67 | Black Pearl, Garlic, Mandrake Root, Sulfurous Ash | When casting and target any location, it will attempt to Dispel from the world the All Summon Creature withing 8 Tiles Range of the Targeted Location! Dispel Chance increase with Magery Skill! Dispel can be Resisted! | DispelChance = (50 + ((100 * (Magery - Target.DispelDifficulty)) / (Target.DispelFocus*2))) / 100 DispelChance Min/Max = 0%/100% |
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Meteor Swarm Kal Des Flam Ylem |
7 | 40 | 67 | Blood Moss, Mandrake Root, Spider's Silk, Sulfurous Ash | When casting and target any mobile or location, it will launch a Meteor Swarm on the targeted mobile and on all mobile withing 2 Tiles Range of the target that will deal a Fire Damage! Damage is Divided by the number of Target! It's NOT a Delayed Damage! Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Fire Elemental Resistance! Cannot Cast in Town! | Damage = (I will check Magery Damage later..) IF Targets.Count > 2 Damage = (Damage * 2) / Targets.Count |
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Polymorph Vas Ylem Rel |
7 | 40 | 67 | Blood Moss, Mandrake Root, Spider's Silk | When casting, it will either open the Polymorph Gump Menu or remove the Polymorph Form! It allow to Transform the Caster into a Creature appearance until re-casting Polymorph! Dismount if not chosen a Human Form! Very useful with the Barracon when he hit and Transform your Character into a Ratman! Cannot Cast under other Transformation Form, while having Faction Town Sigil, while Disguised or while wearing Body Paint! | Creature = Black Bear, Chicken, Daemon, Dog, Ettin, Gargoyle, Gorilla, Grizzly Bear, Human Female, Human Male, Lizard Man, Ogre, Orc, Panther, Polar Bear, Slime, Troll, Wolf | |
Spell Name | Circle | Mana Cost | Minimum Skill | Reagents | Description | Effect | Formula |
Earthquake In Vas Por |
8 | 50 | 81 | Blood Moss, Ginseng, Mandrake Root, Sulfurous Ash | When casting, it will launch an Earthquake on all mobile at least withing 6 Tiles Range of the Caster that will deal a Physical Damage! Damage is base on the Maximum Hit Point of the Mobile Divided by 2! It's NOT a Delayed Damage! Damage is Reduce by Physical Resistance! Can Damage Hidden Mobile! Cannot Cast in Town! | Damage = Mobile.CurrentHitPoint / 2 IF Mobile NOT Player Damage = Math.Max(Math.Min(Damage, 100), 15) Damage += Random(0, 15) Range = 1 + (int)(Magery / 15) Range Min/Max = 6/9 |
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Energy Vortex Vas Corp Por |
8 | 50 | 81 | Black Pearl, Blood Moss, Mandrake Root, Nightshade | When casting and target any empty location, it will summon an Energy Vortex for several seconds! It attack any mobile around base on the amount of Strength and Tactics! 14 - 17 Damage per Hits! Cannot be controlled with command order! Immune to Bleed Effect and All Poison Level to Lethal! Can be Dispel! 1/500 Chance to appear into a Purple Llama Vortex! Cannot Summon in Town! | Follower = 2 DispelDifficulty = 80 DispelFocus = 20 Duration = 90 Seconds |
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Resurrection An Corp |
8 | 50 | 81 | Blood Moss, Garlic, Ginseng | When casting and target any Dead Player Mobile withing 1 Tile Range, it will offer the Resurrection Gump Menu to the Targeted Dead Player! It can either choose to Continue or Cancel the Resurrection! It Resurrection with at least 1 Hit Point, decrease the Fame and withdraw your Golds to Re-Insured your Items! The Amount of Hit Point can be increase with the Virtue Compassion! Can Resurrection only on empty tile! Cannot Resurrection NPC's, Animals or Monsters! Cannot Resurrection in Khaldun region! | IF Compassion.Seeker = 20% ELSE IF Compassion.Follower = 40% ELSE IF Compassion.Knight = 80% Fame /= 10 |
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Summon Air Elemental Kal Vas Xen Hur |
8 | 50 | 81 | Blood Moss, Mandrake Root, Spider's Silk | When casting and target, it will summon an Air Elemental for several seconds! The duration can increase with the Magery Skill! Can be controlled with command order! Can be Dispel! | Follower = 2 DispelDifficulty = 117.5 DispelFocus = 45 Duration = (2 * (Magery * 10)) / 5 ) Duration Min/Max = 324/480 Seconds |
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Summon Daemon Kal Vas Xen Corp |
8 | 50 | 81 | Blood Moss, Mandrake Root, Spider's Silk, Sulfurous Ash | When casting and target, it will summon a Daemon for several seconds! The duration can increase with the Magery Skill! Can be controlled with command order! Can be Dispel! | Follower = 4 DispelDifficulty = 125 DispelFocus = 45 Duration = (2 * (Magery * 10)) / 5 ) Duration Min/Max = 324/480 Seconds |
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Summon Earth Elemental Kal Vas Xen Ylem |
8 | 50 | 81 | Blood Moss, Mandrake Root, Spider's Silk | When casting and target, it will summon an Earth Elemental for several seconds! The duration can increase with the Magery Skill! Can be controlled with command order! Can be Dispel! | Follower = 2 DispelDifficulty = 117.5 DispelFocus = 45 Duration = (2 * (Magery * 10)) / 5 ) Duration Min/Max = 324/480 Seconds |
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Summon Fire Elemental Kal Vas Xen Flam |
8 | 50 | 81 | Blood Moss, Mandrake Root, Spider's Silk, Sulfurous Ash | When casting and target, it will summon a Fire Elemental for several seconds! The duration can increase with the Magery Skill! Can be controlled with command order! Can be Dispel! | Follower = 4 DispelDifficulty = 117.5 DispelFocus = 45 Duration = (2 * (Magery * 10)) / 5 ) Duration Min/Max = 324/480 Seconds |
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Summon Water Elemental Kal Vas Xen An Flam |
8 | 50 | 81 | Blood Moss, Mandrake Root, Spider's Silk, Sulfurous Ash | When casting and target, it will summon a Water Elemental for several seconds! The duration can increase with the Magery Skill! Can be controlled with command order! Can be Dispel! | Follower = 3 DispelDifficulty = 117.5 DispelFocus = 45 Duration = (2 * (Magery * 10)) / 5 ) Duration Min/Max = 324/480 Seconds |
Magery Spell Damage
GetNewAosDamage( bonus, dice, sides, (Caster.Player && singleTarget.Player), GetDamageScalar( singleTarget ) );GetDamageScalar =
double scalar = 1.0;
if ( target is BaseCreature )
((BaseCreature)target).AlterDamageScalarFrom( m_Caster, ref scalar );
if ( m_Caster is BaseCreature )
((BaseCreature)m_Caster).AlterDamageScalarTo( target, ref scalar );
if( Core.SE )
scalar *= GetSlayerDamageScalar( target );
GetSlayerDamageScalar =
double scalar = 1.0;
Check if the character have a spellbook in each (before we use magery)
IF its the Slayer Type of the Target: scalar = 2.0
And after it check IF its the Target is under Necromancy Forms (other then Horrific Beast) it will add 25%. scalar += .25
target.Region.SpellDamageScalar( m_Caster, target, ref scalar );
if( Evasion.CheckSpellEvasion( target ) ) //Only single target spells an be evaded
scalar = 0;
return scalar;
GetNewAosDamage =
int damage = Utility.Dice( dice, sides, bonus ) * 100;
int damageBonus = 0;
int inscribeSkill = GetInscribeFixed( m_Caster );
int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;
damageBonus += inscribeBonus;
int intBonus = Caster.Int / 10;
damageBonus += intBonus;
int sdiBonus = AosAttributes.GetValue( m_Caster, AosAttribute.SpellDamage );
// PvP spell damage increase cap of 15% from an item’s magic property
if ( playerVsPlayer && sdiBonus > 15 )
sdiBonus = 15;
damageBonus += sdiBonus;
TransformContext context = TransformationSpellHelper.GetContext( Caster );
if( context != null && context.Spell is ReaperFormSpell )
damageBonus += ((ReaperFormSpell)context.Spell).SpellDamageBonus;
damage = AOS.Scale( damage, 100 + damageBonus );
int evalSkill = GetDamageFixed( m_Caster );
int evalScale = 30 + ((9 * evalSkill) / 100);
damage = AOS.Scale( damage, evalScale );
damage = AOS.Scale( damage, (int)(scalar*100) );
return damage / 100;
Magery Spells effected by Evaluating Intelligence
- Magic Arrow- Fireball
- Harm
- Lightning
- Energy Bolt
- Explosion
- Chain Lightning
- Flame Strike
- Meteor Swarm
Magery 100% Casting Success
To Cast any Magery Spell with a 100% Success Chance it need:Base Minimum Requirement + 40
Magery Faster Casting & Faster Cast Recovery
The maximum amount of Faster Casting and Faster Cast Recovery for Magery are:- Faster Casting = 2
- Faster Cast Recovery = 6
Mage Weapon
It exist a Weapon Mods named Mage Weapon with a intensity of -0 to -30 Magery Skill! Crafted Weapon can only have the intensity of -20 to -30! When Equipped on your Character, it will check which Defense Skill to use when being hitting by any opponent! It check for either the Magery Skill or the Weapon Skill on the Weapon with the formula:IF Magery > Weapon.Skill
Magery
ELSE
Weapon.Skill
Casting with Magery Scroll
When Casting any Magery Scroll, the Chance of success the Spell is based on 2 Circle Lower the original Circle! It doesn't consume any Reagents but instead it consume the Scroll used! It consume the Mana of the original Circle!Example: A player wanna Cast the Magery Spell Resurrection with a Magery Scroll of Resurrection, normally Resurrection is from the Circle #8 who require 81 Magery but it will act as a Circle #6 who require 52 Magery!
Training Magery
0 - 40 = Train your Magery Skill at New Haven with the NPC Kaelynna the Magery Instructor! (400 Golds) And take he's Quest for a Acceleration until 50 Magery ! (Reward: Ember Staff)40 - 52.1 = Circle #5: Poison Field (+ Eval Int) or Paralyze (+ Resist Spell)
52.1 - 66.1 = Circle #6: Paralyze Field (+ Eval Int) or Mass Curse (+ Eval Int & Resist Spell[not sure])
66.1 - 80.1 = Circle #7: Energy Field (+ Eval Int) or Mana Vampire (+ Eval Int & Resist Spell)
80.1 - 120 = Circle #8: Earthquake
Calculator - Magery Cast Success
Magery :Circle :
Cast Success Chance :
Calculator - Mana Cost
Lower Mana Cost :Circle :
Mana Cost :
Calculator - Casting Delay
Faster Casting :Circle :
Protection Effect :
Essence of Wind Effect :
Casting Delay :