Character Item Mods Hit Magic Arrow
Hit Magic Arrow is one of the Weapon Mods with a maximum to 50%. It can launch a Magic Arrow on the hitting opponent dealing Fire Damage, like the Magery Spell Magic Arrow! The Character Mods Spell Damage Increase, the Inscription Skill, Character Stat Intelligence and Transformation Form Reaper Form of Spellweaving can raise the Damage done by Hit Magic Arrow! It's a Delayed Damage!Hit Magic Arrow Availability
Hit Magic Arrow can be find on:- Weapon (Looted or Crafted 2 to 50%, 1 Artifact)
Hit Magic Arrow Maximum
The maximum amount of Hit Magic Arrow is capped to 50!Hit Magic Arrow Damage
The damage of Hit Magic Arrow is based on the formula:Hit Magic Arrow base Damage = 1d4+10
10 = Bonus
1 = Dice
4 = Side
int damage = Utility.Dice( dice, sides, bonus ) * 100;
int damageBonus = 0;
// Inscription bonus
int inscribeSkill = attacker.Skills[SkillName.Inscribe].Fixed;
damageBonus += inscribeSkill / 200;
if ( inscribeSkill >= 1000 )
damageBonus += 5;
if ( attacker.Player )
{
// Int bonus
damageBonus += (attacker.Int / 10);
// SDI bonus
damageBonus += AosAttributes.GetValue( attacker, AosAttribute.SpellDamage );
TransformContext context = TransformationSpellHelper.GetContext( attacker );
if( context != null && context.Spell is ReaperFormSpell )
damageBonus += ((ReaperFormSpell)context.Spell).SpellDamageBonus;
}
damage = AOS.Scale( damage, 100 + damageBonus );
return damage / 100;