Character Skill Evaluating Intelligence
Evaluating Intelligence is one of the Skill that any Characters can raise.Evaluating Intelligence can be use in 3 different ways:
- Raise the Spell Damage of Magery Spell.
- With the combination of the Skill Anatomy, it give a Defensive Skill.
- By Activating the Skill and Targeting a Mobile it will tell the Amount of Mana Left.
Evaluating Intelligence Spell Damage Increase
Evaluating Intelligence raise the Damage done by many Magery Spell! Those are:- Magic Arrow
- Fireball
- Harm
- Lightning
- Energy Bolt
- Explosion
- Chain Lightning
- Flame Strike
- Meteor Swarm
The Damage Bonus of Evaluating Intelligence is calculated with the Formula:
Evaluating Intelligence with Anatomy Defensive Skill
Evaluating Intelligence with the combination of the Skill Anatomy give a Defensive Skill, like Wrestling or other melee Skill for defense!Evaluatue Intelligence and Anatomy have to be at least 220 to have the equivalence of a 120 melee defensive skill.
Formula for Defensive Skill:
DefensiveSkill = (Evaluating Intelligence + Anatomy + 20 ) / 2
If DefensiveSkill > 120
DefensiveSkill = 120
The Defensive Skill is capped at 120, so having 120 in both Skills does not give any greater benefit.
Evaluating Intelligence Reading Mana Level
By Activating the Skill Evaluating Intelligence and Target any Mobile, it will tell you the amount of Mana left!If you Target your Character, you will receive the system message: "Hmm, that person looks really silly."
If you Target a NPC Town Crier, you will receive the system message: "He looks smart enough to remember the news. Ask him about it."
If you Target a NPC Vendor, you will receive the system message: "That person could probably calculate the cost of what you buy from them."
If you Target an Item, you will receive the system message: "It looks smarter than a rock, but dumber than a piece of wood."
If you Target any other Mobile, you will receive one of the following system message:
Formula:
MarginOfError = Math.Max(0, 20 - (int)(Skill.EvalInt / 5) )
Intel = Target.Int + Random(-MarginOfError, +MarginOfError)
Mana = ((Target.Mana * 100) / Math.Max(Target.MaxMana, 1)) + Random(-MarginOfError, +MarginOfError)
IntMod = Intel / 10
MNMod = Mana / 10
If IntMod > 10
IntMod = 10
ElseIf IntMod < 0
IntMod = 0
If MNMod > 10
MNMod = 10
ElseIf MNMod < 0
MNMod = 0
If Target.Body = Male
Body = 0
ElseIf Target.Body = Female
Body = 11
Else
Body = 22
Chance % Success = (EvaluatingIntelligence - 0) / (120 - 0)
Chance = Chance % Success >= RandomDouble(0.0, 1.0)
If Successfully Evaluating Intelligence, Based on IntMod it gonna show the system message:
He/She/It looks slightly less intelligent than a rock.
He/She/It looks fairly stupid.
He/She/It looks not the brightest.
He/She/It looks about average.
He/She/It looks moderately intelligent.
He/She/It looks very intelligent.
He/She/It looks extremely intelligent.
He/She/It looks extraordinarily intelligent.
He/She/It looks like a formidable intellect, well beyond even the extraordinary.
He/She/It looks like a definite genius.
He/She/It looks superhumanly intelligent in a manner you cannot comprehend.
If Evaluating Intelligence >= 76
Based on MNMod it gonna show the system message:
This being is at zero percent mental strength.
This being is at ten percent mental strength.
This being is at twenty percent mental strength.
This being is at thirty percent mental strength.
This being is at forty percent mental strength.
This being is at fifty percent mental strength.
This being is at sixty percent mental strength.
This being is at seventy percent mental strength.
This being is at eighty percent mental strength.
This being is at ninety percent mental strength.
This being is at one-hundred percent mental strength.
If you fail to Evaluating Intelligence your Target:
"You cannot quite judge his/her/its mental abilities."
Training Evaluating Intelligence
0 - 40 = Train your Evaluating Intelligence Skill at New Haven with the NPC Mithneral the Evaluating Intelligence Instructor! (400 Golds)40 - 120 = Weaken on your Character