Magery Spell Earthquake
Earthquake
In Vas Por
In Vas Por
Eighth Circle
81 Magery
81 Magery
Effect
When casting, it will launch an Earthquake on all mobile at least withing 6 Tiles Range of the Caster that will deal a Physical Damage! Damage is base on the Maximum Hit Point of the Mobile Divided by 2! It's NOT a Delayed Damage! Damage is Reduce by Physical Resistance! Can Damage Hidden Mobile! Cannot Cast in Town!Minimum Requirements for Casting
Magery | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 |
Success | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 25% | 50% | 62.5% | 75% | 87.5% | 100% |
Mana Cost
Lower Mana Cost | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
Mana Cost | 50 | 47.5 | 45 | 42.5 | 40 | 37.5 | 35 | 32.5 | 30 |
Casting Delay
Faster Casting | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 |
Casting Second(s) | 3.75 | 3.50 | 3.25 | 3 | 2.75 | 2.50 | 2.25 | 2 | 1.75 |
Reagents
Blood Moss | Ginseng | Mandrake Root | Sulfurous Ash |
Formula
Damage = Mobile.CurrentHitPoint / 2IF Mobile NOT Player
Damage = Math.Max(Math.Min(Damage, 100), 15)
Damage += Random(0, 15)
Range = 1 + (int)(Magery / 15)
Range Min/Max = 6/9