Magery Spell Harm
Harm
An Mani
An Mani
Second Circle
0 Magery
0 Magery
Effect
When casting and target any mobile, it will launch a Harm that will deal a Cold Damage! It's a NOT Delayed Damage! The Damage Decrease according to how far the Caster is to he Target! At 2 Tiles Range 1/2 Damage and at 2 Tiles Range and More 1/4 Damage! Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Cold Elemental Resistance!Minimum Requirements for Casting
Magery | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 |
Success | 14.2857% | 39.2857% | 64.2857% | 89.2857% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Mana Cost
Lower Mana Cost | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
Mana Cost | 6 | 5.6999 | 5.4 | 5.1 | 4.8001 | 4.5 | 4.1999 | 3.9004 | 3.5994 |
Casting Delay
Faster Casting | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 |
Casting Second(s) | 2.25 | 2 | 1.75 | 1.50 | 1.25 | 1 | 0.75 | 0.50 | 0.25 |
Reagents
Nightshade | Spiders' Silk |