Magery Spell Energy Bolt

Energy Bolt

Corp Por
Sixth Circle

52 Magery
Fires a bolt of magical force at the Target, dealing Energy damage.


Effect

When casting and target any mobile, it will launch a Energy Bolt that will deal a Energy Damage! It's NOT a Delayed Damage! Damage increase with Caster Evaluating Intelligence and Inscription Skills and with Items Mods Spell Damage Increase! Damage is Reduce by Energy Elemental Resistance!


Minimum Requirements for Casting

Magery0102030405060708090100105110115120
Success0%0%0%0%0%0%21.4285%46.4285%71.4285%96.4285%100%100%100%100%100%
Note: Circle #6 need 52 Magery!


Mana Cost

Lower Mana Cost0%5%10%15%20%25%30%35%40%
Mana Cost201918171615141312
Note: Circle #6 need 20 Mana! Mana Cost is not a decimal number, ex: 3.8 = 3, 3.2 = 3!


Casting Delay

Faster Casting-6-5-4-3-2-1012
Casting Second(s)3.2532.752.502.2521.751.501.25
Note: Under Magery Protection Spell Effect -2 Faster Casting, Under Spellweaving Essence of Wind Spell Effect -6 Faster Casting!


Reagents

Black PearlNightshade
Note: The Character Mods Lower Reagent Cost can remove the Reagent Consumption!


Formula

Damage = (I will check Magery Damage later..)