Magery Spell Heal
Heal
In Mani
In Mani
First Circle
0 Magery
0 Magery
Effect
When casting can either target our self or a target, it will Heal Restore Hit Points! Targeting other then our self will raise the amount of Heal by 50%! The Caster Magery raise the amount of Heal! Cannot Heal if under Poison Effect! (need to Cure Poison) Cannot Heal if under Mortal Effect! (need to remove Mortal)Minimum Requirements for Casting
Magery | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 |
Success | 50% | 75% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Mana Cost
Lower Mana Cost | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
Mana Cost | 4 | 3.8 | 3.6 | 3.4 | 3.2 | 3 | 2.8 | 2.6 | 2.4 |
Casting Delay
Faster Casting | -2 | -1 | 0 | 1 | 2 |
Casting Second(s) | 0.75 | 0.50 | 0.25 | 0.25 | 0.25 |
Reagents
Garlic | Ginseng | Spider's Silk |
Formula
Heal = Caster.Magery / 12Heal += Random(1, 4)
if(Core.SE && Caster != Target)
Heal = (int)(Heal * 1.5)
Heal Min/Max = 1/14
Heal Min/Max Target = 1/21