Chivalry Spell Dispel Evil

Dispel Evil

Dispiro Malas
Attempts to dispel evil summoned creatures and cause other evil creatures to flee from combat. Transformed Necromancers may also take Stamina and Mana Damage. Caster's Karma and Chivalry, and Target's Fame or Necromancy affect Dispel chance.


Effect

Attempt to Dispel Summoned Creature, Flee away Evil Creature from Combat and Drain Mana and Stamina to Transformed Necromancy Character 8 Tiles around your Character!


Minimum Requirements for Casting

Chivalry0102030405060708090100105110115120
Success0%0%0%0%10%30%50%70%90%100%100%100%100%100%100%
Note: Need 35 Chivalry!


Mana Cost

Lower Mana Cost0%5%10%15%20%25%30%35%40%
Mana Cost109.598.587.576.56
Note: Need 10 Mana! Mana Cost is not a decimal number, ex: 3.8 = 3, 3.2 = 3!


Faster Casting-6-5-4-3-2-101234
Casting Second(s)1.751.501.2510.750.500.250.250.250.250.25
Note: Under Magery Protection Spell Effect -2 Faster Casting, Under Spellweaving Essence of Wind Spell Effect -6 Faster Casting!


Tithing Point

10
Note: The Character Mods Lower Reagent Cost can remove the Tithing Point Consumption!


Formula

Dispel = (int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 2)

Dispel % Chance = (50.0 + ((100 * (Chivalry - Summon.DispelDifficulty)) / (Summon.DispelFocus*2))) / 100
Dispel % Chance *= Dispel / 100

Flee Evil = Mobile Karma < 0
Flee % Chance = (100 - Math.Square( Mobile.Fame / 2 )) * Chivalry * Dispel
Flee Duration = 30 Seconds

Necromancer Transformed Mana and Stamina Drain % Chance = 0.5 * (Chivalry / Math.Max( Mobile.Necromancy, 1 ))

Drain Mana and Stamina = (5 * Dispel) / 100