Chivalry Spell Dispel Evil
Dispel Evil
Dispiro Malas
Attempts to dispel evil summoned creatures and cause other evil creatures to flee from combat. Transformed Necromancers may also take Stamina and Mana Damage. Caster's Karma and Chivalry, and Target's Fame or Necromancy affect Dispel chance.Dispiro Malas
Effect
Attempt to Dispel Summoned Creature, Flee away Evil Creature from Combat and Drain Mana and Stamina to Transformed Necromancy Character 8 Tiles around your Character!Minimum Requirements for Casting
Chivalry | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 |
Success | 0% | 0% | 0% | 0% | 10% | 30% | 50% | 70% | 90% | 100% | 100% | 100% | 100% | 100% | 100% |
Mana Cost
Lower Mana Cost | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
Mana Cost | 10 | 9.5 | 9 | 8.5 | 8 | 7.5 | 7 | 6.5 | 6 |
Faster Casting | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 |
Casting Second(s) | 1.75 | 1.50 | 1.25 | 1 | 0.75 | 0.50 | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 |
Tithing Point
10 |
Formula
Dispel = (int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 2)Dispel % Chance = (50.0 + ((100 * (Chivalry - Summon.DispelDifficulty)) / (Summon.DispelFocus*2))) / 100
Dispel % Chance *= Dispel / 100
Flee Evil = Mobile Karma < 0
Flee % Chance = (100 - Math.Square( Mobile.Fame / 2 )) * Chivalry * Dispel
Flee Duration = 30 Seconds
Necromancer Transformed Mana and Stamina Drain % Chance = 0.5 * (Chivalry / Math.Max( Mobile.Necromancy, 1 ))
Drain Mana and Stamina = (5 * Dispel) / 100