Chivalry Spell Divine Fury
Divine Fury
Divinum Furis
Temporarily increase the Paladin's swing speed, chance to hit, and damage dealt, while lowering the Paladin's defenses. Upon casting, the Paladin's Stamina is also refreshed. Duration of the spell is affected by Caster's Karma and Chivalry.
Effect
When Active become into Divine Fury Mode: Restore to Maximum your Stamina and Temporarily raise your Swing Speed Increase +10%, Damage Increase +10% and Hit Chance Increase +10% but reduce Defense Chance Increase -20% for 7 to 24 Seconds.
Minimum Requirements for Casting
Chivalry | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 |
Success | 0% | 0% | 0% | 10% | 30% | 50% | 70% | 90% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Note: Need 25 Chivalry!
Mana Cost
Lower Mana Cost | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
Mana Cost | 15 | 14.25 | 13.5 | 12.75 | 12 | 11.25 | 10.5 | 9.75 | 9 |
Note: Need 15 Mana! Mana Cost is not a decimal number, ex: 3.8 = 3, 3.2 = 3!
Faster Casting | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 |
Casting Second(s) | 2.50 | 2.25 | 2 | 1.75 | 1.50 | 1.25 | 1 | 0.75 | 0.50 | 0.25 | 0.25 |
Note: Under Magery Protection Spell Effect -2 Faster Casting, Under Spellweaving Essence of Wind Spell Effect -6 Faster Casting!
Tithing Point
Note: The Character Mods Lower Reagent Cost can remove the Tithing Point Consumption!
Formula
Duration = (int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 10)
Duration Min/Max = 7/24 Seconds