Chivalry Spell Noble Sacrifice
Attempts to Resurrect, Cure, and Heal all targets in a radius around the caster. If any target is successfully assisted, the Paladin's current Hit Points, Mana, and Stamina are greatly reduced. Amount of damage healed is affected by the Caster's Karma.
Resurrect, Cure, Heal and remove Curse: Strength, Dexterity, Intelligence, Paralyze, Evil Omen, Strangle, Corpse Skin, Curse, Mortal Strike, Blood Oath, Mind Rot and Essence of Wind to All Targets in a 5 Tiles Radius around the Caster. If the Caster Successfully restore any Target, his current Hit Points, Mana and Stamina will be set to 1. The Amount of Hit Points Restore is based on the Caster Karma, can Heal between 8 to 24 Hit Points!
Minimum Requirements for Casting
Note: Need 65 Chivalry!
|Lower Mana Cost||0%||5%||10%||15%||20%||25%||30%||35%||40%|
Note: Need 20 Mana! Mana Cost is not a decimal number, ex: 3.8 = 3, 3.2 = 3!
Note: Under Magery Protection Spell Effect -2 Faster Casting, Under Spellweaving Essence of Wind Spell Effect -6 Faster Casting!
Note: The Character Mods Lower Reagent Cost can remove the Tithing Point Consumption!
Hit Points = (int(Math.Square(Karma + 20000 + (Chivalry * 100))) / 10) + Random(0, 1 or 2)
Heal Min/Max = 8/24