Character Weapon Ability Whirlwind Attack

Whirlwind Attack
Attack with increased damage with additional damage over time. Requires Ninjitsu skill.


Effect

When Active become into Whirlwind Attack Mode: The next successful Hit will check for all monsters 1 tile around your Character to have a chance to Hit them all in a single strike! Can Hit between 1 to 8 targets at once! It will not attack friendly target, party or innocents!


Primary Weapons

Any Weapons with the Weapon Ability Whirlwind Attack as Primary Ability require at least 70 Weapon Skill and 70 Tactics!

Fencing

Kama

(2-H)

Mace Fighting

Black Staff

(2-H)
War Hammer

(2-H)

Swordsmanship

Halberd

(2-H)
Large Battle Axe

(2-H)
Radiant Scimitar

(1-H)


Secondary Weapons

Any Weapons with the Weapon Ability Whirlwind Attack as Secondary Ability require at least 90 Weapon Skill and 90 Tactics!

Swordsmanship

Double Axe

(2-H)


Mana Cost

Base Mana Cost of Whirlwind Attack is: 15


Damage Scalar

100%


Formula

-


How to Activate

To Activate the Whirlwind Attack:

Gump Icon

Double Left Click on the Gump Icon and it will become Red!

UOSteam Hotkeys

In UOSteam, at the Tab Hotkeys, expend Combat, expend Abilities, there's Primary and Secondary that can assign a Hotkey!

UOSteam Macro

In UOSteam, at the Tab Macros, for the Primary Ability the macro line is: setability 'primary' 'on' and for Secondary Ability the macro line is: setability 'secondary' 'on'


Calculator Mana Cost

Here's a calculator for the amount of Mana it will Cost for using Whirlwind Attack!

Character Stat
Lower Mana Cost
Character Skills
Archery
Bushido
Fencing
Lumberjacking
Mace Fighting
Ninjitsu
Parrying
Poisoning
Stealth
Swordsmanship
Skill Total
For Character with Race Human:
Click the checkbox to auto-fill at 20 each
Skills - Jack of all Trade Racial Ability and
edit the Skills to match your Character!
Base Mana Cost
Base Mana
Base Mana
(With Skill Total Bonus)
Mana Cost

Note: Skill Total greater or equal to 300 remove -10 to Base Mana and Skill Total greater or equal to 200 remove -5 to Base Mana!
If a Weapon Ability is used within 3 Seconds after another Weapon Ability, the Requirement Mana Cost will Double!