Character Weapon Ability Moving Shot
Moving ShotAllows archer to fire an arrow or bolt while moving. Or allows bladeweaver to throw his/her throwing weapon while moving. Normally an Archer or a Bladeweaver must be Stationary to attack a Target.
EffectWhen Active become into Moving Shot Mode: The next Arrow or Bolt will be able to be launch while Running / Chasing your opponent! However the shoot will have a penalty of -25 in Hit Chance Increase!
Primary WeaponsAny Weapons with the Weapon Ability Moving Shot as Primary Ability require at least 70 Weapon Skill and 70 Tactics!
Secondary WeaponsAny Weapons with the Weapon Ability Moving Shot as Secondary Ability require at least 90 Weapon Skill and 90 Tactics!
Mana CostBase Mana Cost of Moving Shot is: 15
How to ActivateTo Activate the Moving Shot:
Gump IconDouble Left Click on the Gump Icon and it will become Red!
UOSteam HotkeysIn UOSteam, at the Tab Hotkeys, expend Combat, expend Abilities, there's Primary and Secondary that can assign a Hotkey!
UOSteam MacroIn UOSteam, at the Tab Macros, for the Primary Ability the macro line is: setability 'primary' 'on' and for Secondary Ability the macro line is: setability 'secondary' 'on'
Calculator Mana CostHere's a calculator for the amount of Mana it will Cost for using Moving Shot!
|Lower Mana Cost|
|For Character with Race Human:|
Click the checkbox to auto-fill at 20 each
Skills - Jack of all Trade Racial Ability and
edit the Skills to match your Character!
|Base Mana Cost|
(With Skill Total Bonus)
Note: Skill Total greater or equal to 300 remove -10 to Base Mana and Skill Total greater or equal to 200 remove -5 to Base Mana!
If a Weapon Ability is used within 3 Seconds after another Weapon Ability, the Requirement Mana Cost will Double!