Character Weapon Ability Disarm
Disarm
Disarms Target and prevents them from rearming any weapon for a short duration.Effect
When Active become into Disarm Mode: The next successful Hit will Disarm (un-equip) the Opponent equipped Weapon (1 handed or 2 handed) or Spellbook into his backpack for 5 seconds! The Opponent will not be able to equip any weapon during that time! It cannot remove Shields!Primary Weapons
Any Weapons with the Weapon Ability Disarm as Primary Ability require at least 70 Weapon Skill and 70 Tactics!Fencing
War Cleaver
(2-H)
(2-H)
Swordsmanship
Ornate Axe
(2-H)
(2-H)
Rune Blade
(2-H)
(2-H)
Secondary Weapons
Any Weapons with the Weapon Ability Disarm as Secondary Ability require at least 90 Weapon Skill and 90 Tactics!Fencing
War Fork
(1-H)
(1-H)
Mace Fighting
Mace
(1-H)
(1-H)
Magic Wand
(1-H)
(1-H)
Shepherd's Crook
(2-H)
(2-H)
Swordsmanship
Butcher Knife
(1-H)
(1-H)
Hatchet
(2-H)
(2-H)
Pickaxe
(1-H)
(1-H)
Skinning Knife
(1-H)
(1-H)
Mana Cost
Base Mana Cost of Disarm is: 20Damage Scalar
100%Formula
-How to Activate
To Activate the Disarm:Gump Icon
Double Left Click on the Gump Icon and it will become Red!UOSteam Hotkeys
In UOSteam, at the Tab Hotkeys, expend Combat, expend Abilities, there's Primary and Secondary that can assign a Hotkey!UOSteam Macro
In UOSteam, at the Tab Macros, for the Primary Ability the macro line is: setability 'primary' 'on' and for Secondary Ability the macro line is: setability 'secondary' 'on'Calculator Mana Cost
Here's a calculator for the amount of Mana it will Cost for using Disarm!Character Stat | |
Lower Mana Cost | |
Character Skills | |
Archery | |
Bushido | |
Fencing | |
Lumberjacking | |
Mace Fighting | |
Ninjitsu | |
Parrying | |
Poisoning | |
Stealth | |
Swordsmanship | |
Skill Total | |
For Character with Race Human: Click the checkbox to auto-fill at 20 each Skills - Jack of all Trade Racial Ability and edit the Skills to match your Character! | |
Base Mana Cost | |
Base Mana | |
Base Mana (With Skill Total Bonus) | |
Mana Cost | |
Note: Skill Total greater or equal to 300 remove -10 to Base Mana and Skill Total greater or equal to 200 remove -5 to Base Mana!
If a Weapon Ability is used within 3 Seconds after another Weapon Ability, the Requirement Mana Cost will Double!