Character Weapon Ability Crushing Blow
Crushing Blow
Does a substantial extra amount of damage directly to the Target.Effect
When Active become into Crushing Blow Mode: The next successful Hit will deal a Crushing Blow on your opponent! The original damage is scaled to 150%!Primary Weapons
Any Weapons with the Weapon Ability Crushing Blow as Primary Ability require at least 70 Weapon Skill and 70 Tactics!Mace Fighting
Maul
(1-H)
(1-H)
Scepter
(1-H)
(1-H)
Shepherd's Crook
(2-H)
(2-H)
War Mace
(1-H)
(1-H)
Swordsmanship
Axe
(2-H)
(2-H)
Broadsword
(2-H)
(2-H)
No-Dachi
(2-H)
(2-H)
Viking Sword
(2-H)
(2-H)
Secondary Weapons
Any Weapons with the Weapon Ability Crushing Blow as Secondary Ability require at least 90 Weapon Skill and 90 Tactics!Mace Fighting
Diamond Mace
(1-H)
(1-H)
Tetsubo
(2-H)
(2-H)
War Hammer
(2-H)
(2-H)
Swordsmanship
Ornate Axe
(2-H)
(2-H)
Mana Cost
Base Mana Cost of Crushing Blow is: 25Damage Scalar
150%Formula
-How to Activate
To Activate the Crushing Blow:Gump Icon
Double Left Click on the Gump Icon and it will become Red!UOSteam Hotkeys
In UOSteam, at the Tab Hotkeys, expend Combat, expend Abilities, there's Primary and Secondary that can assign a Hotkey!UOSteam Macro
In UOSteam, at the Tab Macros, for the Primary Ability the macro line is: setability 'primary' 'on' and for Secondary Ability the macro line is: setability 'secondary' 'on'Calculator Mana Cost
Here's a calculator for the amount of Mana it will Cost for using Crushing Blow!Character Stat | |
Lower Mana Cost | |
Character Skills | |
Archery | |
Bushido | |
Fencing | |
Lumberjacking | |
Mace Fighting | |
Ninjitsu | |
Parrying | |
Poisoning | |
Stealth | |
Swordsmanship | |
Skill Total | |
For Character with Race Human: Click the checkbox to auto-fill at 20 each Skills - Jack of all Trade Racial Ability and edit the Skills to match your Character! | |
Base Mana Cost | |
Base Mana | |
Base Mana (With Skill Total Bonus) | |
Mana Cost | |
Note: Skill Total greater or equal to 300 remove -10 to Base Mana and Skill Total greater or equal to 200 remove -5 to Base Mana!
If a Weapon Ability is used within 3 Seconds after another Weapon Ability, the Requirement Mana Cost will Double!