Character Weapon Ability Concussion Blow
Concussion Blow
Does Direct Damage to the Target based on the difference between their current Hit Points and Mana. The greater the difference, the more Damage they receive.Effect
When Active become into Concussion Blow Mode: The next successful Hit will deal a Concussion Blow on your opponent and a regular hit! The Concussion Blow is based on the opponent different between his Max amount of Hit Points and Mana!Primary Weapons
Any Weapons with the Weapon Ability Concussion Blow as Primary Ability require at least 70 Weapon Skill and 70 Tactics!Archery
Crossbow
(2-H)
(2-H)
Mace Fighting
Diamond Mace
(1-H)
(1-H)
Gnarled Staff
(2-H)
(2-H)
Mace
(1-H)
(1-H)
Swordsmanship
Axe
(2-H)
(2-H)
Secondary Weapons
Any Weapons with the Weapon Ability Concussion Blow as Secondary Ability require at least 90 Weapon Skill and 90 Tactics!Fencing
Lance
(1-H)
(1-H)
Mace Fighting
Maul
(1-H)
(1-H)
Quarter Staff
(2-H)
(2-H)
Swordsmanship
Battle Axe
(2-H)
(2-H)
Halberd
(2-H)
(2-H)
Longsword
(1-H)
(1-H)
Mana Cost
Base Mana Cost of Concussion Blow is: 25Damage Scalar
100%Formula
Damage = 10HitsPercent = (Defender.Hits / Defender.HitsMax) * 100
ManaPercent = (Defender.Mana / Defender.ManaMax) * 100
Damage += Math.Min((int)(Math.Abs(HitsPercent - ManaPercent) / 4), 20)
Damage Min/Max = 10/30
How to Activate
To Activate the Concussion Blow:Gump Icon
Double Left Click on the Gump Icon and it will become Red!UOSteam Hotkeys
In UOSteam, at the Tab Hotkeys, expend Combat, expend Abilities, there's Primary and Secondary that can assign a Hotkey!UOSteam Macro
In UOSteam, at the Tab Macros, for the Primary Ability the macro line is: setability 'primary' 'on' and for Secondary Ability the macro line is: setability 'secondary' 'on'Calculator Mana Cost
Here's a calculator for the amount of Mana it will Cost for using Concussion Blow!Character Stat | |
Lower Mana Cost | |
Character Skills | |
Archery | |
Bushido | |
Fencing | |
Lumberjacking | |
Mace Fighting | |
Ninjitsu | |
Parrying | |
Poisoning | |
Stealth | |
Swordsmanship | |
Skill Total | |
For Character with Race Human: Click the checkbox to auto-fill at 20 each Skills - Jack of all Trade Racial Ability and edit the Skills to match your Character! | |
Base Mana Cost | |
Base Mana | |
Base Mana (With Skill Total Bonus) | |
Mana Cost | |
Note: Skill Total greater or equal to 300 remove -10 to Base Mana and Skill Total greater or equal to 200 remove -5 to Base Mana!
If a Weapon Ability is used within 3 Seconds after another Weapon Ability, the Requirement Mana Cost will Double!