Character Weapon Ability Bladeweave
Bladeweave
The warrior becomes one with their weapon, allowing it to guide their hand. The effects of this attack are unpredictable, but effective.Effect
When Active become into Bladeweave Mode: The next successful Hit to the opponent will be choose randomly between: Armor Ignore, Bleed Attack, Block, Crushing Blow, Concussion Blow, Double Strike, Feint, Mortal Strike or Paralyzing Blow! It perform the same original Weapon Ability chosen!Primary Weapons
Any Weapons with the Weapon Ability Bladeweave as Primary Ability require at least 70 Weapon Skill and 70 Tactics!
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Secondary Weapons
Any Weapons with the Weapon Ability Bladeweave as Secondary Ability require at least 90 Weapon Skill and 90 Tactics!Fencing
Sai
(2-H)
(2-H)
War Cleaver
(2-H)
(2-H)
Swordsmanship
Elven Machete
(1-H)
(1-H)
Radiant Scimitar
(1-H)
(1-H)
Rune Blade
(2-H)
(2-H)
Mana Cost
Base Mana Cost of Bladeweave is: 15Damage Scalar
-Formula
-How to Activate
To Activate the Bladeweave:Gump Icon
Double Left Click on the Gump Icon and it will become Red!UOSteam Hotkeys
In UOSteam, at the Tab Hotkeys, expend Combat, expend Abilities, there's Primary and Secondary that can assign a Hotkey!UOSteam Macro
In UOSteam, at the Tab Macros, for the Primary Ability the macro line is: setability 'primary' 'on' and for Secondary Ability the macro line is: setability 'secondary' 'on'Calculator Mana Cost
Here's a calculator for the amount of Mana it will Cost for using Armor Pierce!Character Stat | |
Lower Mana Cost | |
Character Skills | |
Archery | |
Bushido | |
Fencing | |
Lumberjacking | |
Mace Fighting | |
Ninjitsu | |
Parrying | |
Poisoning | |
Stealth | |
Swordsmanship | |
Skill Total | |
For Character with Race Human: Click the checkbox to auto-fill at 20 each Skills - Jack of all Trade Racial Ability and edit the Skills to match your Character! | |
Base Mana Cost | |
Base Mana | |
Base Mana (With Skill Total Bonus) | |
Mana Cost | |
Note: Skill Total greater or equal to 300 remove -10 to Base Mana and Skill Total greater or equal to 200 remove -5 to Base Mana!
If a Weapon Ability is used within 3 Seconds after another Weapon Ability, the Requirement Mana Cost will Double!