Character Weapon Ability Armor Ignore

Armor Ignore
Ignores the Target's Resists but deals slightly lower damage than the weapon's maximum potential.


Effect

When Active become into Armor Ignore Mode: The next successful Hit will ignore the opponent Physical Resistance, but will cause only 90% of the original damage! In PvP, the damage is capped to 35, there's no cap into PvM!


Primary Weapons

Any Weapons with the Weapon Ability Armor Ignore as Primary Ability require at least 70 Weapon Skill and 70 Tactics!

Archery

Composite Bow

(2-H)

Fencing

Kryss

(1-H)
Spear

(2-H)

Mace Fighting

Hammer Pick

(1-H)
War Axe

(1-H)

Swordsmanship

Bladed Staff

(2-H)
Hatchet

(2-H)
Longsword

(1-H)


Secondary Weapons

Any Weapons with the Weapon Ability Armor Ignore as Secondary Ability require at least 90 Weapon Skill and 90 Tactics!

Fencing

Leafblade

(1-H)

Swordsmanship

Broadsword

(1-H)
Katana

(1-H)


Mana Cost

Base Mana Cost of Armor Ignore is: 30


Damage Scalar

90%


Formula

Damage PvP Min/Max = 35


How to Activate

To Activate the Armor Ignore:

Gump Icon

Double Left Click on the Gump Icon and it will become Red!

UOSteam Hotkeys

In UOSteam, at the Tab Hotkeys, expend Combat, expend Abilities, there's Primary and Secondary that can assign a Hotkey!

UOSteam Macro

In UOSteam, at the Tab Macros, for the Primary Ability the macro line is: setability 'primary' 'on' and for Secondary Ability the macro line is: setability 'secondary' 'on'


Calculator Mana Cost

Here's a calculator for the amount of Mana it will Cost for using Armor Ignore!

Character Stat
Lower Mana Cost
Character Skills
Archery
Bushido
Fencing
Lumberjacking
Mace Fighting
Ninjitsu
Parrying
Poisoning
Stealth
Swordsmanship
Skill Total
For Character with Race Human:
Click the checkbox to auto-fill at 20 each
Skills - Jack of all Trade Racial Ability and
edit the Skills to match your Character!
Base Mana Cost
Base Mana
Base Mana
(With Skill Total Bonus)
Mana Cost

Note: Skill Total greater or equal to 300 remove -10 to Base Mana and Skill Total greater or equal to 200 remove -5 to Base Mana!
If a Weapon Ability is used within 3 Seconds after another Weapon Ability, the Requirement Mana Cost will Double!