Spellweaving Spell Attunement
Attunement
Haeldril
- Spell Description -Haeldril
Effect
When Active become into Attunement Mode: It create a magical barrier that absorb Melee Damage! When all Damage Absorb are done, your Character will start losing Hit Point as normally! There's a Cooldown Delay of 2 minutes!Minimum Requirements for Casting
Spellweaving | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 |
Success | 25% | 45% | 65% | 85% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Mana Cost
Lower Mana Cost | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
Mana Cost | 24 | 22.8 | 21.6 | 20.4 | 19.2 | 18 | 16.8 | 15.6 | 14.4 |
Casting Delay
Faster Casting | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 |
Casting Second(s) | 1.50 | 1.25 | 2 | 1.75 | 1.50 | 1.25 | 1 | 0.75 | 0.50 | 0.25 | 0.25 |
Arcane Focus Bonus
Each Arcane Focus:+6 Damage Absorb
+12 Seconds
Formula
DamageAbsorb = (18 + ((Spellweaving-10)/10)*3 + (ArcaneFocus * 6))DamageAbsorb Min/Max = 15/87
Duration = Seconds(60 + (ArcaneFocus * 12))
Duration Min/Max = 60/132 Seconds