Ninjitsu Spell Death Strike

Death Strike
- Spell Description -


Effect

When Active become into Death Strike Mode: on your next Hit your Character will have a Chance to inflict a Death Strike on he's opponent. Your opponent will receive Direct Damage either after 5 seconds or if he move 5 steps from the initial Death Strike Position. The Direct Damage is base on your Character Skills: Ninjitsu, Hiding, Stealth and Tracking. The damage is greater after 5 movement step then after 5 seconds. Range weapon can only do half damage.


Minimum Requirements for Casting

Ninjitsu0102030405060708090100105110115120
Success0%0%0%0%0%0%0%0%15%35%55%65%75%85%95%
Note: Need 85 Ninjitsu!


Mana Cost

Lower Mana Cost0%5%10%15%20%25%30%35%40%
Mana Cost3028.52725.52422.52119.518
Note: Need 30 Mana! Mana Cost is not a decimal number, ex: 3.8 = 3, 3.2 = 3!


Casting Delay

Faster Casting-6-5-4-3-2-1012
Casting Second(s)000000000
Note: Under Magery Protection Spell Effect -2 Faster Casting, Under Spellweaving Essence of Wind Spell Effect -6 Faster Casting!


Formula

Chance:
If Ninjitsu < 100
Chance = 30 + (Ninjitsu - 85) * 2.2
Else
Chance = 63 + (Ninjitsu - 100) * 1.1

TrackingBonus = Min(TrackingDistance, 10 + (Tracking / 10))

Scalar = (Hiding + Stealth) / 220

Damage:
If Step >= 5
Damage = (int)Floor(Min(60, (Ninjitsu / 3) * (0.3 + 0.7 * Scalar) + TrackingBonus))
Else
damage = (int)Floor(Min(30, (Ninjitsu / 9) * (0.3 + 0.7 * Scalar) + TrackingBonus))

If Weapon is Ranged
Damage = Damage / 2

Maximum = 60/30