Ninjitsu Spell Death Strike
Death Strike
- Spell Description -Effect
When Active become into Death Strike Mode: on your next Hit your Character will have a Chance to inflict a Death Strike on he's opponent. Your opponent will receive Direct Damage either after 5 seconds or if he move 5 steps from the initial Death Strike Position. The Direct Damage is base on your Character Skills: Ninjitsu, Hiding, Stealth and Tracking. The damage is greater after 5 movement step then after 5 seconds. Range weapon can only do half damage.Minimum Requirements for Casting
Ninjitsu | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 |
Success | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 15% | 35% | 55% | 65% | 75% | 85% | 95% |
Mana Cost
Lower Mana Cost | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
Mana Cost | 30 | 28.5 | 27 | 25.5 | 24 | 22.5 | 21 | 19.5 | 18 |
Casting Delay
Faster Casting | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 |
Casting Second(s) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Formula
Chance:If Ninjitsu < 100
Chance = 30 + (Ninjitsu - 85) * 2.2
Else
Chance = 63 + (Ninjitsu - 100) * 1.1
TrackingBonus = Min(TrackingDistance, 10 + (Tracking / 10))
Scalar = (Hiding + Stealth) / 220
Damage:
If Step >= 5
Damage = (int)Floor(Min(60, (Ninjitsu / 3) * (0.3 + 0.7 * Scalar) + TrackingBonus))
Else
damage = (int)Floor(Min(30, (Ninjitsu / 9) * (0.3 + 0.7 * Scalar) + TrackingBonus))
If Weapon is Ranged
Damage = Damage / 2
Maximum = 60/30