Necromancy Spell Pain Spike
Pain Spike
In Sar
Temporarily causes intense physical pain to the Target, dealing Direct damage. Once the spell wears off, if the Target is still alive, some of the Hit Points lost through Pain Spike are restored.
Effect
Direct Damage to Target (bypasses any armor), after 10 seconds Target Hit Points are coming back. If still under the Effect: Damage are down to Random 3-7 and add 2 seconds to Duration. Leech Target Stamina!
Minimum Requirements for Casting
Necromancy | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 |
Success | 0% | 0% | 0% | 25% | 50% | 75% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Note: Need 20 Necromancy!
Mana Cost
Lower Mana Cost | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
Mana Cost | 5 | 4.75 | 4.50 | 4.25 | 4 | 3.75 | 3.5 | 3.25 | 3 |
Note: Need 5 Mana! Mana Cost is not a decimal number, ex: 3.8 = 3, 3.2 = 3!
Casting Delay
Faster Casting | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 |
Casting Second(s) | 2.50 | 2.25 | 2 | 1.75 | 1.50 | 1.25 | 1 | 0.75 | 0.50 |
Note: Under Magery Protection Spell Effect -2 Faster Casting, Under Spellweaving Essence of Wind Spell Effect -6 Faster Casting!
Reagents
Grave Dust | Pig Iron |
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Note: The Character Mods Lower Reagent Cost can remove the Reagent Consumption!
Formula
Damage = ((Caster.SpiritSpeak - Target.ResistSpell) / 10) + Target.Player 18 ELSE 30
If under Pain Spike Effect Damage = Random 3-7 and add 2 seconds to Duration