Necromancy Spell Pain Spike

Pain Spike

In Sar
Temporarily causes intense physical pain to the Target, dealing Direct damage. Once the spell wears off, if the Target is still alive, some of the Hit Points lost through Pain Spike are restored.


Effect

Direct Damage to Target (bypasses any armor), after 10 seconds Target Hit Points are coming back. If still under the Effect: Damage are down to Random 3-7 and add 2 seconds to Duration. Leech Target Stamina!


Minimum Requirements for Casting

Necromancy0102030405060708090100105110115120
Success0%0%0%25%50%75%100%100%100%100%100%100%100%100%100%
Note: Need 20 Necromancy!


Mana Cost

Lower Mana Cost0%5%10%15%20%25%30%35%40%
Mana Cost54.754.504.2543.753.53.253
Note: Need 5 Mana! Mana Cost is not a decimal number, ex: 3.8 = 3, 3.2 = 3!


Casting Delay

Faster Casting-6-5-4-3-2-1012
Casting Second(s)2.502.2521.751.501.2510.750.50
Note: Under Magery Protection Spell Effect -2 Faster Casting, Under Spellweaving Essence of Wind Spell Effect -6 Faster Casting!


Reagents

Grave DustPig Iron
Note: The Character Mods Lower Reagent Cost can remove the Reagent Consumption!


Formula

Damage = ((Caster.SpiritSpeak - Target.ResistSpell) / 10) + Target.Player 18 ELSE 30
If under Pain Spike Effect Damage = Random 3-7 and add 2 seconds to Duration