Necromancy Spell Blood Oath
Blood Oath
In Jux Mani Xen
Temporarily creates a dark pact between the Caster and the Target. Any damage dealt by the Target to the Caster is increased, but the Target receives the same amount of damage.
Effect
Each Damage the Target do to the Caster will be receive. If the Target have Resist Spell the Damage can be resisted!
Minimum Requirements for Casting
Necromancy | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 |
Success | 0% | 0% | 0% | 25% | 50% | 75% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Note: Need 20 Necromancy!
Mana Cost
Lower Mana Cost | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
Mana Cost | 13 | 12.35 | 11.7 | 11.05 | 10.4 | 9.75 | 9.1 | 8.45 | 7.8 |
Note: Need 13 Mana! Mana Cost is not a decimal number, ex: 3.8 = 3, 3.2 = 3!
Casting Delay
Faster Casting | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 |
Casting Second(s) | 3 | 2.75 | 2.50 | 2.25 | 2 | 1.75 | 1.50 | 1.25 | 1 |
Note: Under Magery Protection Spell Effect -2 Faster Casting, Under Spellweaving Essence of Wind Spell Effect -6 Faster Casting!
Reagents
Daemon Blood |
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Note: The Character Mods Lower Reagent Cost can remove the Reagent Consumption!
Formula
Duration = ((Caster.SpiritSpeak - Target.ResistSpell) / 8) + 8 Secondes
Percentage of Damage Resisted = ((Target.ResistSpell * 10) / 20) + 10 = %